But while Journey fostered a connection with others, Everybody's Gone to the Rapture left me feeling completely alone as a player and desperate to find out why. There's no fighting or combat, or at least none involving the player's character. No sorrow, no joy…just nothing. Fantastic voice acting and musical score really just provide icing on the cake here. Fans of slower-paced story games will enjoy it, but others may very well lose their patience. Its problems will probably hamper the experience for some, but visiting the gorgeous English countryside is definitely worth it, especially for the people who have had positive experiences with similar games before. The Chinese Room has crafted another unique experiment that proudly stands out from the gaming norm, now with the improved graphical horsepower of the PS4. Its exactly the same thing. As with Dear Esther before it, it offers up an admirable and atmospheric experience that simply isn't all that much fun to play. - The game is beautiful and the story promising, but at the end of the day we didn't find anything special about it. Everybody’s Gone to the Rapture is a wonderfully poignant, moving sci-fi journey. © 2021 METACRITIC, A RED VENTURES COMPANY. Everybody's Gone to the Rapture is a slow yet thrilling adventure set
Everybody’s Gone to the Rapture is a game that doesn’t need to be one. [Oct 2015, p.70]. Forcing you to walk in an huge (and perfectly crafted) world feels so frustrating... and seems to be there to artificially extend the length of the game. Groundbreaking graphics (nearly photo realistic), detailed world, throughtful story, atmospheric. Everybody's Gone to the Rapture's take on interactive fiction is admirable, even in its struggle to manage personal discovery alongside narrative composition. Rapture is stirring and heartfelt, but may be too slow and hands-off for some. Critic Reviews Rapture coasts a long way on the strength of its visuals and score, but in a minimalistic game, production values can't mask the weak storytelling and thematic inconsistency. Probably less original than Dear Esther, but a wonderful and amazing experience nonetheless. The only drawback is the sluggish pace at which the player can move. For Everybody's Gone to the Rapture on the PlayStation 4, a GameFAQs message board topic titled "Milkman Playeth: Everybody's Gone to the Rapture (continued)". Slow, boring, poor in tension and mystery, Everybody's Gone to the Rapture is a disappointment and not just because it has almost no gameplay. Everybody's Gone to the Rapture Out Now on STEAM & PlayStation 4 The game. I feel like the game was more like a open world guided tour than a open world exploration. Reviews “Everybody's Gone to the Rapture takes elements of a radio play, underpins it with a core of classic science fiction literature, and wraps it into a combination of walking simulator and slice of interactive drama to create a game, product, or perhaps even a piece of art, that's simply gorgeous.” But since you can't actually see the dead people (just the ball of light), they mean nothing to me and I can't even remember who they are from one "scene" to the next. 89 Critic Reviews, Mixed or average reviews- based on 602 Ratings, Atelier Ryza 2: Lost Legends & the Secret Fairy, Preparations to be Together for an Unknown Period of Time. [November 2015, p76]. The stunning graphics and the exceptional music, as well as voice overs, are not enough for a game that lacks appropriate optimization and a satisfactory interpretation of the events we tail after, packed in no longer than 5 hours. The Chinese Room goes back to its roots of digital storytelling, in a slow-paced sci-fi story delightfully quiet and deep. Everybody's Gone to the Rapture has some incredible, down-to-earth stories to share, emotional stuff that transcends its end-of-the-world scenario. Save Up To 95% And Download Everybody's Gone to the Rapture Legally On Platforms Like Steam, Origin, uPlay or Battle.net! Beautiful visuals accompanied by an intriguing story. If you’re a console-only gamer, it’ll be unlike anything you’ve ever played before – we say that with admiration. Everybody's Gone to the Rapture is unconventional game. Just in case you were wondering, the story is not interesting or intriguing at all. You can not pick up and examine anything in the game and in my opinion the walking is too slow and with no sprint can lead to a long boring stroll. 99 percent of videogames are built on video game conventions we all know well. Everybody’s Gone to the Rapture transports the player back to the brief moments leading up to the apocalypse to explore the choices people make when they’re faced with world-shattering events beyond their control. If you enjoy narrative-driven games it could be worth a look, but it's not a huge step forward for the genre. Its impact falls flat after trudging slowly across a world with little of substance for players to find, explore, or interpret. Average game. How The Chinese Room has managed to convey this level of narrative artistry, while simultaneously offering us the freedom to dig through it’s characters’ lives so freely, is beyond me. Like the previous games of The Chinese Room studios, Everybody's Gone to the Rapture won't suit everyone – but the chosen players will be very pleased, so they forgive the game its lazy pace. Masterpiece. There is no doubt that Everybody's Gone to the Rapture is a unique experience. Everybody’s gone to Rapture… but sadly not everyone will like it. It's all about storytelling, and the narrative is really sound and well written. Despite the beautiful detailed environment and the promise of entertaining soap opera-style clips, Rapture is a real test of patience – because it’s just so damn slow. Like Journey, it’s the sort of game that works as a sort of blank slate on which to project your own feelings of loneliness, loss, unease, and perhaps even peace – but as much as I tried, I found no such emotional connection. Everybody’s Gone to the Rapture’s greatest accomplishment is making you care for its departed characters. This game is an experience one cannot expect from a video game. The player can interact with floating lights throughout the world, most of which can reveal parts of the story. The game is touted by many professional review sites as an open world game which is only technically true. However, those who are open minded, love exploration and want an emotional experience will enjoy the game. Rapture is stirring and heartfelt, but may be too slow and hands-off for some. It's a wonderful example of what games can achieve narratively while presenting minimal physical engagement and tasking player imagination with the rest. The things I like about Everybody’s Gone to the Rapture are many: the self-paced discovery and chronological asymmetry, the significance of entangling yourself in a visually “complete” environment, the poignance of a well-crafted, well-delivered character exchange. Even though Everybody’s Gone to the Rapture is a “walking simulator”, it need not move at a snail’s pace. I'm kind of furious that all the good reviews for this software tricked me into paying $20 for it. The game is betting on melancholy and its pillars are built of a human despair. 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